18 May 2021

+++
concepts = ["Patterns"]
date = "2016-04-09T04:30:38-07:00"
languages = ["Swift"]
patterns = ["Creational"]
title = "Constructor Function: Swift"

+++

A Constructor Function implementation in Swift.

Implementation: Swift

Being a language that allows for standalone and top-level functions, Swift makes it
fairly easy to implement a Constructor Function directly;
we simply define a function that returns an instance of the object type desired.
However, since the language is also strongly-typed (like its kin C#, Java or C++),
Swift will also require some level of declaration of the "surface area" of the thing
being returned. Most commonly this would be done via a protocol or base class:

protocol Interface {
    func Operation(adjust: Int) -> Int;
}

let creator = { (s : Int) -> Interface in
    class Implementation : Interface {
        private var state : Int
        init(state : Int) {
            self.state = state
        }
        func Operation(adjust: Int) -> Int {
            state = state + adjust
            return state
        }
    }
    return Implementation(state: s)
}
let obj = creator(100)
print(obj.Operation(100))

Swift's ability to allow types to be declared as nested inside of functions (something
that it shares with C++ and Java) provides a highly effective form of encapsulation;
without access to the type declaration, no client would ever be able to construct an
instance of Implementation, and therefore this type is completely, entirely and wholly
removed from the public view.

It is important to note that the Creator function need not be a name-bound closure; an
explicit func implementation would work just as well, unless there is a strong desire
to allow variance in the implementation of the Constructor Function at runtime. However,
should that runtime-variance facility be desired, the Constructor Function must be
declared a var and not a let:

var origCreator = creator
creator = { (s: Int) -> Interface in
    class AnotherImplementation: Interface {
        private let interface : Interface
        private var otherState : Int
        
        init(state: Int, otherState : Int) {
            self.interface = origCreator(state)
            self.otherState = otherState
        }
        
        func Operation(adjust: Int) -> Int {
            interface.Operation(adjust)
            otherState = otherState + adjust
            return otherState
        }
    }
    return AnotherImplementation(state: s, otherState: 500)
}
let obj2 = creator(100)
print(obj2.Operation(100))

Note that the original creator must be trapped into a variable so that it can be used
within the new Construction Function implementation without creating an infinite recursion.
This original creator should be tucked away someplace hidden if the details of this
multiple-step operation is to remain properly encapsulated.

Note also that because Swift is strongly-typed, the signature of the replacement
Constructor Function must match that of the original exactly, preventing any additional
variables/paramters being passed in to initialize the "extended" type. This usually means
that when using replaceable Constructor Functions like this, the objects being created
will be Decorators, Composites, Proxies, and
the like.

Syntactically, it may be more idiomatic Swift to name the Constructor Function name to
one that is upper-case-leading, rather than the typical lower-case-leading form used by
local variables ("Creator" instead of "creator"); this is an aesthetic choice, but it
certainly has a number of reasons to consider it, particularly since the Swift language
eschews the use of an "allocation keyword" (a la "new" in C# or Java). Thus, using
upper-case-leading names ("Creator") will more effectively hide away the fact that this
is a Constructor Function, and not a standard constructor, from the client (let o = ObjectCreator() instead of let o = objectCreator()).

Variant: Static constructor functions

If the type or subtypes of the product being created don't quite differ enough in surface
interface to be easily recognized as different, or the client wants to construct different
kinds of Products without having to know which subclass corresponds to which kind of
Product, it can be helpful to use static methods to provide this syntactic clue:

class Product {
    func DoSomething() {
        preconditionFailure("Should never be invoked")
    }
    
    static func newProduct1() -> Product {
        return ConcreteProduct()
    }
    static func newProduct2() -> Product {
        return ConcreteProduct2()
    }
}

class ConcreteProduct : Product {
    override func DoSomething() {
        print("ConcreteProduct did something\n")
    }
}

class ConcreteProduct2 : Product {
    override func DoSomething() {
        print("ConcreteProduct 2 did something different\n")
    }
}

let p1 = Product.newProduct1()
p1.DoSomething()
let p2 = Product.newProduct2()
p2.DoSomething()

This has the immediate disadvantage that any new construction paths (such as added
parameters to the initializers) will require modification in two places---Product
and the appropriate derivative---but given that these are all tightly coupled via
inheritance anyway, this shouldn't be too onderous. (One would need to check to see
about any changes to Product if there are changes to derived classes from Product,
anyway.)