24 January 2016
tl;dr I've been asked a number of times over the years how, exactly, I approach learning new stuff, whether that be a new programming language, a new platform, whatever. This is obviously a highly personal (meaning specific to the individual offering the answer) subject, so my approach may or may not work for you; regardless, I'd suggest to anyone that they give it a shot and if it works, coolness.
The first thing to understand about how I approach learning new stuff is that I agree whole-heartedly with our former Secretary of Defense, Donald Rumsfeld, when he says (said) that there are "three kinds of knowledge":
Confused yet? It's not a hard breakdown, but it turns on the notion of knowledge vs ignorance---I can know a thing, or I can be aware of a thing and not know anything about it, or I can be ignorant of a thing. (And, of course, others will interpret the distinctions differently, and that's OK, too. This is just how I apply this to the topics that I need to know for work-related discussions/engagements/etc.)
So, assuming that somebody or something brings a new thing to my attention, here's (roughly) the process by which I go learn something new:
The term "two-sentence story" dates back to my time at DevelopMentor. When we were working out new class materials, the common refrain was, "What's the two-sentence story for this thing?" In other words, if you could only describe the thing in two sentences, what would they say? Originally, the TSS was geared more around the class itself---"What's the two-sentence story for this class?"---which is a little different than coming up with a TSS for a technology as a whole, but I found it a useful mechanism to help identify and isolate the aspects of a new thing that I care about for a given technology. Some examples:
As you can tell, not all of these are wrapped up in academic language, because in some cases, they are specifically tied to my own understanding of other things. For example, Groovy being "the love child of that one-night stand between Ruby and Java" meme, that tells me a whole lot of things---namely, that Groovy runs on the JVM, and can be seen as "just another Java", but has lots of genetic influence imparted upon it from Ruby. (Not surprising, considering that James Strachan, when he first started working on the language, wanted very specifically to bring over some of the things he saw in Ruby.)
The key here is that the two-sentence story is my own story; it's somewhat personal to me, because it keys off of what other things I know pretty well. I don't expect that my two-sentence story for any given subject, when viewed alone or outside of my head like this, will actually impart much of anything in terms of actual understanding to anybody else. It's purely for me.
But obviously, getting to the point of being able to formulate a TSS on it requires some research.
Like most people, I don't have a ton of time, so I need to come to grips with a thing fairly quickly. So when I'm first looking at a subject, the goal is to find something I already know to which it is similar and/or from which it descends or is based. Having made that initial connection, though, doesn't mean that I have enough knowledge on the thing yet---next, I have to start looking for ways that it's different from the anchor: how is "A" not like "B"? No two things "A" and "B" are ever perfectly alike, so where are the differences? How profound are those differences? And does that mean I need a new anchor upon which to rest my understanding of the new thing?
For example, when I was first learning Ruby, the obvious thing it was similar to was other object-oriented languages. It's tempting to see it thus as "another Java" or "another C#". However, Ruby is a dynamic O-O, whereas Java and C# are statically-typed O-O, so that connection is weak. Even weaker, C++ compiles to native code, whereas Java compiles to bytecode and runs on a virtual machine; Ruby does neither of these things. It is a straight interpreted language, so that's even less of a comparison. Yes, Java/C# and Ruby both have this notion of "objects" and "fields" and "methods", but that's like suggesting that a Ferrari and a Mack truck are similar, in that they both have "engines" and "wheels" and "drivers".
As I started hearing more about Ruby from the Rubyists around me, a more accurate connection started to form between Ruby and Smalltalk---both are object languages, but both are dynamically-typed, and both support some very similar kinds of "meta-programming", most notably the idea of "method_missing", where an attempt to invoke a method on an object that doesn't have said method won't result in a compile-time or runtime error, but instead potentially be handled by routing the request through a well-defined "trap" that can then examine the method call at runtime to determine what to do next. (This is how ActiveRecord works, by the way.)
Oh, and the syntax of Ruby was originally pretty Perl-based, but has since mellowed out significantly, to the point where most Rubyists of reputable fame avoid the Perl-isms, so that it reads a little more "English-like" now. (With all apologies to those who aren't native English speakers.)
Now, obviously, this isn't a 100% accurate summation of Ruby. JRuby, for example, is an implementation of Ruby that runs on top of the JVM, and as such, would sort of defy what I said earlier about it being interpreted. Fair enough. But at that level of nuance, I'm pretty clearly out of category 2 and into category 1.
One of the best ways to begin to understand a thing is to see what it is used for. For most of us, Ruby came to prominence because of Rails. (Several people I knew who were talking a lot about Ruby and RoR at the time were fond of saying, "Ruby-on-Rails is a domain-specific language for producing web applications.") The approach was obvious: Ruby was about building web apps quickly. No wories about fine-tuning, no concerns over performance, the goal was to crank out a new web app quickly.
Rightly or wrongly, that paints Ruby as a higher-level tool, a paint spray-gun, if you will, that will blast out a ton of stuff quickly, without much concern for the degree of control at the edges. (And that's OK, by the way, even if it is perhaps a tad misguided in terms of the interpretation of Ruby itself.) That positioning deliberately put it opposite tools like Java and certainly way far away from C++.
Assuming that I now have a better grip on the thing, the next step, to take it out of "known unknown" and bring it into the "known known" is to try and use it on something.
Contrary to the popular myth that "everybody learns differently", actually using a thing remains one of the best ways to actually grab hold of a subject and keep it. In this particular case, I don't mean just going through an existing tutorial and repeating the steps, but creating your own project and slogging your way through it from start to finish. Sometimes, it's helpful to do the same project over and over again, a la a Code Kata, but sometimes I want to try something new, partly because I want to explore an idea or a concept.
Case in point: Fifteen years ago, I wanted a blog, and at the time, all of the existing ones were just not what I was looking for. (I don't remember why---I may have just told myself that because I wanted to write my own, too. I just don't remember.) More to the point, I had this idea about self-modifying JSP pages: What would the practical implications be, from a coding perspective, if I had a blog implementation that, like a Wiki, would be modifying itself? In other words, creating a new blog post would be writing a new JSP page to disk, and subsequent requests to that page would be simply compiling-on-the-fly that JSP, as per any other JSP page? So I built that implementation (while on vacation with the family at DisneyWorld, actually), and cool! It worked. There were a few issues with it, though---for example, I had to get a little creative with servlet filters and use those as the "controllers" in a traditional MVC model---but that taught me that filters could be just as good, if not better, than servlets as the controller in an MVC model. (Which is in turn what made NodeJS "middleware" make so much sense to me, fifteen years later.)
Another example: A year or two ago, a buddy of mine came to me and wanted to know how hard it would be to build a web app that would allow volunteers to track their hours and make it easier to generate the email reports he had to send on. (He was a section leader, responsible for the pacific Northwest section of a volunteer organization, and the owning company wanted monthly emails about which people were doing what work at which locations. He was having to chase after people, then hand-assimilate their emails into a larger email and send that on to the company, which was costing him hours each month that he could be better using.) At the time, I was learning AngularJS, so I thought, "Sure, why not?" I built out a rough prototype for him, AngularJS on the front-end, but (in a daring architectural move!), I decided to try going "no-server", and instead use the REST API feature offered by MongoLab to a MongoDB instance in the cloud. It worked, but I fought with AngularJS all the damn time, and thank God he never really started using it in any kind of Production-like capacity, because that code was an absolute mess. It wasn't until the very end of working on it that I started to see "the Angular Way", and by then, I'd have had to rip it all up and start over. (I kept trying to use it as a kind of bastardized jQuery, and that didn't work out so well.)
These "forcing function" projects are generally projects that aren't anywhere close to production requirements, and usually focused around my own interest and/or issues. The recent "DevOpsing the Blog" projects are a good example of that: I had a problem, I decided to explore how to use TeamCity to fix it, and lo, the results. (That said, a commenter suggested what I think may be a much better solution to the automated posting to Twitter and LinkedIn, and I'm exploring that now, too. If you got to this post from my Facebook feed, then the Facebook integration---which I'm not sure if I'll keep, we'll see---works, and I just have to decide which approach I want to keep.)
"Forcing function" projects ideally will be projects I can throw away and walk away from, because sometimes, the attempt to use a particular tool or a particular approach will just fail spectacularly, and the resulting mess will be something nobody, particularly me, wants to support. So it's always better NOT to use a project for which I am getting paid as a forcing function project. (The sole caveat: If the client knows that this is a project that I am using as a "forcing function" project, and they verbally and contractually agree to pay me to explore it, that's a different story. Anything less is, in my mind, a violation of professional ethics.) But the project will hopefully be non-trivial (no CRUD apps), and should be something a bit larger than what I see in the tool's tutorial section.
And in some cases, it can be helpful to reuse a forcing function---for example, the blog. I might re-do that buddy's volunteer system in something like MeteorJS, just to see how well it would work and to compare the two approaches.
In any event, doing a forcing-function project like this is usually sufficient to take something from category 2 into category 1, and from there, I tend to leave it be.
There's probably a few other tricks that I'm forgetting about right this second (or may not even realize I'm doing, until I catch myself doing it), and if something comes up, I'll append/update the post. But for now, that's basically where it goes.
Last modified 24 January 2016