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Tag: management

  • An Engineering Manager Challenge
  • Antipattern: Decisions by Unanimous Consensus
  • Antipattern: Paranoia of Wrong
  • Antipattern: The Absentee Manager
  • Antipattern: The Bomb Manager
  • Antipattern: The C-Buddy Manager
  • Antipattern: The Documentation-Abuse Manager
  • Antipattern: The Flagpole Manager
  • Antipattern: The Funnel Manager
  • Antipattern: The Hammer Manager
  • Antipattern: The Headless Chicken Manager
  • Antipattern: The Laissez-Faire Manager
  • Antipattern: The Lateral-Move Manager
  • Antipattern: The Metric-Abuse Manager
  • Antipattern: The Perfectionist Manager
  • Antipattern: The Project Manager Manager
  • Antipattern: The Smartest-Engineer Manager
  • Apparently I'm #25...
  • Buy vs Build... Over Time
  • Cheating With Chat-GPT
  • Clausewitz on Policy (Software Craftsmanship)
  • Debts, Tech and Otherwise
  • Distributed Systems and Organization Design
  • Embrace Change (Not Perfection)
  • Embracing "Old" Tech
  • Happy People Still Do Quit
  • Hire the fired
  • Intellectual Honesty
  • Is "Performance" Subjective or Objective?
  • Is Java "Done" like the Patriots, or "Done" like the Dolphins?
  • Ism: Credibility is Currency
  • Ism: Good Fences Make Good Neighbors
  • Ism: Some Decisions are Bets
  • It is too possible
  • Logging Hours
  • Management Lessons for Developers
  • Manager Antipatterns
  • Manager Tips (Index)
  • Maybe is Selfish
  • Of Cost Centers, and Competitive Advantages
  • On Avoiding Foolish Opinions
  • On Equality
  • On the Google-bro Memo
  • Own, Collaborate, Inform
  • Parse shutdown lessons
  • Practice, practice, practice
  • Programming Promises (or, the Professional Programmer's Hippocratic Oath)
  • Recruiting the Right Way
  • Reflections on an Involuntary Sabbatical
  • Software Architecture, In Practice
  • Speaking Tips: James Ward's Suggestions on Abstracts
  • Synchronous Work, Asynchronous Work
  • The Founding of Solidify/US
  • The Four Kinds of Research-and-Development Teams
  • The Full-Stack Developer Fallacy
  • The Player/Coach Fallacy
  • The Problem With Most R-and-D Teams
  • The R-and-D Library Team
  • The R-and-D Research Team
  • The R-and-D Scout Team
  • The R-and-D Spy Team
  • There is no such thing as "Best Practices": Context Matters
  • The Sphinx Manager
  • The Subtle Power of Teams
  • The Tech-Lead Manager
  • The Value of Failure
  • We Need to Talk
  • What has tech brought us?
  • When Interviews Fail
  • When to Command (and When to Collaborate)
  • Where does DevRel fit on an org chart?
  • Why Candidates Don't Trust Recruiting
  • Why the Bug Tracker
  • You don't want passion
  • Your Job is Not to Write Code

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